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The Water Pool is one of the seventeen Type Pools, available to any Pokemon that has the Water-type.

Moves in this poolEdit

Name Lv By Type State Direct Power Acc. T. Pool Nature Range Effect
Chart of Moves in the Water-type Pool
Drain Clutch 1 Digi Grs Spec Yes 15 100 Grs Insec 1 foe Absorbs all damage done
Drain Kick 2 Digi Ftg Phys Yes 60 100 Ftg/Grs Strat 1 foe Absorbs 1/2 of damage done
Drain Pin 1 Digi Drk Phys Yes N/A 100 Drk/Grs Ruth 1 foe Absorbs foe's HP
Grass Pin 1 Digi Grs Other N/A N/A 95 Grs Timid 1 foe May pin foe to the ground
Leaf Barrier 2 Digi Grs Other N/A N/A N/A Grs Frnd 1 ally Protection
Leaf Cutter 1 Digi Grs Phys Yes 60 90 Grs Sadist 1 foe 30% chance of flinching
Root Snare 1 Digi Grs N/A N/A N/A 90 Grs Ttfl 1 foe May trap foe
Root Strike 1 Digi Grs Phys No 40 90 Grs Sadist 1 foe Power doubles after Ingrain
Saplings 1 Digi Grs Other N/A N/A 80 Grs Obliv 1 foe Drains HP each turn; prevents user movement
Sharpvine 1 Digi Grs Phys No 60 90 Grs Hasty 1 foe Damage
Sneaky Vine 1 Digi Grs Phys Yes 40 100+ Grs Strat 1 foe Damage
Solar Burst 2 Digi Grs Spec No 120 80 Grs Obliv ? foes Charge for one turn
Solfire 1 Digi Fir Spec No 50+ 90 Grs/Fir Ttfl 1 foe Power increases in sunlight
Spore Punch 1 Digi Grs Phys Yes 40 95 Grs Ttfl 1 foe 30% chance of sleep
StimuPowder 1 Digi Grs Other N/A N/A 90 Grs Strat 1 any Raises ATK and SA, but causes confusion

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